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Session: Catan: Junior:: A haughty 8-yr-old receives his comeuppance

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by iromsdahl

We had just returned from a trip up north to the cabin. One of the popular cabin games was Catan Junior. My "junior" in this case had spend all weekend playing against grandma and mom and showing them his "undefeatable" strategy of parrot card control. They continually oohed and aahed over his impressive strategy skills for one of such a young age.

I knew that this fledgeling strategist must be brought low, and soon.

One night, when all was quiet. I called to him from the kitchen table. He looked up from his transformer cartoons, received my challenge and the education commenced.

Once again, he began spamming the coco parrot cards as he had learned well to do. The first coco was a free fort, and it also gave him coco superiority and a fort on ghost island. The current score was 2 forts (me) to 4 forts (him).

The first half of the game, I thought maybe this was going to turn out badly for me. Chaining his coco cards, my son soon had about 10 cards in front of him and solid control of Ghost Island.

But the one thing he was not drawing was free fort cards. So while he continued to have the majority in forts, I had caught up to him in "practical forts" aka the forts harvesting resources.

The next "free fort" parrot card he drew, he was forced to use it to build a ship, since he forgot to build those out ahead of time using his ample supply of wood and goats.

Finally we neared the last turns of the game. He drew a ghost pirate parrot card, and chained that into another ghost pirate parrot card but eventually ran out of resources without gaining another fort. I had gained another "practical fort" and the score was 6 forts for me (all on the board) and 5 forts for him (4 harvesting forts and 1 on ghost island).

He was overwhelmed by my superior resource mining and eventually defeated. He took his loss like a man, claiming it was a result of an injury to his hand earlier in the day and being distracted during our match.

In truth, it was the best game of Catan Junior I have had the privilege to play.


Reply: Catan: Junior:: Sessions:: Re: A haughty 8-yr-old receives his comeuppance

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by Ratatoskr72

iromsdahl wrote:


In truth, it was the best game of Catan Junior I have had the privilege to play.


You're just sayin' that 'cause you won!

New Image for Catan: Junior

New Image for Catan: Junior

New Image for Catan: Junior

Thread: Catan: Junior:: Rules:: Coco Tile - Move the Pirate!

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by paulus22

Does this tile allow the mover to gain two resources as well as move the ghost pirate? The rules are not specific, and, in my interpretation, saying 'move the pirate as if a 6 is rolled' means you only get to move him.

What is the definitive answer?

BTW, my daughter already likes the game only 1/2 through our first play. I love that it is getting her ready for the real Catan!

Reply: Catan: Junior:: Rules:: Re: Coco Tile - Move the Pirate!

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by iromsdahl

The rules for the tile state: move the ghost as if you had rolled a 6.

the rules for rolling a 6: move the ghost captain onto any other island of your choice. Then you take 2 resource tiles normally produced by that island from the stockpile.

I believe this means you do the entire action of moving and then collecting 2 resources. That's the way I am playing it. But you are right, it is a little vague. The tricky part seems to be the "then" sentence afterward. Do you do the entire section, or just the first sentence?

What convinced me was normal Settlers of Catan, where you always take 1 resource, even if you play a knight to move the robber. The intent is probably the same here.

I looked at the Mayfair website, but their faq is sad indeed.

My advice is to take the resources, but the alternate interpretation is certainly arguable.

Reply: Catan: Junior:: Rules:: Re: Coco Tile - Move the Pirate!


Reply: Catan: Junior:: Rules:: Re: Coco Tile - Move the Pirate!

Thread: Catan: Junior:: General:: Component Replacement?

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by loudtwist

I am missing one white ship and one red ship.

How to get the missing items replaced? In Mayfair's website this game ia not listed in their componentreplacement section.

Please help. Thanks!

Thread: Catan: Junior:: General:: how many resource tiles and Coco tiles come with this game?

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by m-s-voss

I got a thrifted copy the other day. Bottom of box says 106 resource tiles (which I'm guessing include the Coco tiles). Needless to say I don't have 106 and was wondering what the breakdown of the tiles are.

Reply: Catan: Junior:: General:: Re: how many resource tiles and Coco tiles come with this game?

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by andy.rice@att.net

I just checked mine (which I bought New in Shrink), and found:

18 Gold
18 Goats
18 Wood
18 Molasses
18 Cutlasses
20 Coco the Parrot

110 Total

Thread: Catan: Junior:: General:: Refining the Limited Coco buys per turn...

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by Snotwalker

Catan: Junior is a hit in my family, and definitely gets the kids approval, but we have noticed the following trend: "Whoever buys the first Coco tends to win the game."

We've been using the suggested tweak to the game of limiting the number of Coco tiles bought per turn to only one, to avoid the possible Coco avalanche of chaining Coco's to buy Coco's to buy even more Coco's. But this rule adjustment (while better than no adjustment) tends to favor the first player to buy a Coco... They instantly become King of the Hill, and it's almost impossible to remove their Coco initiative after that... the best that can be done in most cases is to tie them in Coco tiles, which they immediately upset during their next turn as they buy another Coco.

A solution to this is to modify the existing Coco modifier:

1) If you start your turn with the most Coco Tiles, you may only buy one Coco tile that turn.
2) If you don't have the most Coco Tiles at the start of your turn, you may continue to buy Coco Tiles until you have the most tiles in the game.

This tweak allows subsequent players to not only knock the Coco leader off the skull island by tying him/her, but to then proceed to replace the leader as the new "King of the Hill", if they are able to buy enough Coco's. This way, the first person to claim the center Skull Island doesn't automatically get squatter's rights for the remainder of the game.

As another bonus, players are no longer as worried about buying Coco's each and every turn, instead allowing them to focus on buying some ships and lairs... Because now if they skip buying a Coco for a turn or two, they can still catch up in the Coco Tile race in a later turn if they have the resources.

Just thought I'd share this Coco Tile Modifier which really seems to improve and polish up a great family game.

Thread: Catan: Junior:: Rules:: 2 player game how many castles to win?

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by SavageSpawn

We played a two player game and we filled up the board. I think we both had 5 castle each.

Reply: Catan: Junior:: Rules:: Re: 2 player game how many castles to win?

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by andy.rice@att.net

It takes 7 Castles to win -- there are 16 spots available for Pirate Lairs, so you couldn't have filled the board.

Reply: Catan: Junior:: General:: Re: Refining the Limited Coco buys per turn...

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by andy.rice@att.net

If somebody spends all their resources buying Coco Tiles, I just build Lairs and Ships and win the game!

Reply: Catan: Junior:: Rules:: Re: 2 player game how many castles to win?

Reply: Catan: Junior:: Reviews:: Re: Catan Junior Review: Wonderfully done young player's version of a classic game.

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by tomsmith5547

I agree with you. Five is a perfect age for this game if your child is into games in general.

Reply: Catan: Junior:: General:: Re: Refining the Limited Coco buys per turn...

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by Snotwalker

I've tried that strategy a number of times, but in our games it has never been able to beat the power of Coco. Perhaps it deals a lot with the luck of the Coco draws, but when the other player is constantly getting 4 resources for the cost of 3, and "free" Lairs for the low cost of a Coco tile, not to mention the free placement of one of their 7 lairs on skull island from having the most tiles, meaning they only need to place 6 more lairs to your 7.... (sigh).

I'm sure it's possible to win without buying a single bird, but I've not seen it happen myself.

Thread: Catan: Junior:: Rules:: Rules question

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by mmreagan

“You must always build in an alternating
fashion. Either a pirates’ lair and then a
ship, or a ship and then a pirates’ lair.
So, you may not build past another player’s
pirates’ lair or ship, and you may not share a
lair-site or ship-site with another player.”

Does this mean you literally have to alternate what you build? In other words, if I just built a ship, do I have to build a lair next, even if I have places where I could place a ship? I understand that lairs and ships alternate along the path. However, given that each player has a couple of different paths from the start of the game, there would seem to be times when you might want to add, for instance, a ship to one path, and then a ship to another path, before adding a lair anywhere.
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